3ds Max Tools for Nuke v0.5 - These Gizmos wil only work with Nuke 4.7 and above. They do works in Nuke 5.0v1 or Nuke 5.0v2.
New in version 0.5 of the "3dsMaxTools v0.2":
- New FX operators: Glare and Chroma Abb
- Faster render times
- Colorspace selection for individual passes and to the final comp
- Atmosphere pass now included in the gizmo of VRay
- New improved 3dsMax_IDs gizmo
- Merging operations selectors in all passes.
These is a collection of tools to use in Nuke with 3ds Max renders, it is the follow up to the 3dsMaxTools v0.2. Beware that some of these tools are in alpha stage, so more updates and de-buging will happen and I really dont guaranty that it will work with your pipeline without testing. It works fine in my pipeline so please just ask if you need help.
The 7 gizmos are made to help CC and comp multi-pass 3D rendering from 3ds Max, they work with 2 render engines for now; VRay and Mental Ray.
The Gizmos are:
- H_3dsVRaySP1
- H_3dsVRaySP2
- H_3dsMRay
- H_3dsVRay10Regroup
- H_3dsMRay10Regroup
- H_3dsMaxEXRpassFix
- H_3dsMax_IDs
And the passes needed for the gizmos to work are:
- GI (not available in Mental Ray)
- Light
- Refraction (If you have any background seen tru a glass or translucide material)
- Reflection
- SelfIllumination (if you have any self lid or glowing material in the scene)
- Caustics (not available in Mental Ray)
- Specular
- Background (If any at all)
- Atmosphere (If any at all)
- Final Render
- Object ID
- Render ID
- Material ID
Some test EXR for you to play around : (VRay render created by Ciro Sannino Please visit is website at: http://www.cg-blog.com/)
http://www.hugo-guerra.com/Gizmos/Test_Images.zip"ChromaAbb" gizmo created by Fredrik Averpil. many thanks to him.
"Glare" was not created by me, and since the FXShare post does not exist anymore, I don't know the original creator name, if you know these, please send me an email asp
.