DETAILS:
Info:
NFXPlugins 0.3.6 A collection of different plugins for Nuke
that are compiled for Windows and Linux. The current version
includes 21 different nodes ranging from color filters to image
generators.
Notes 0.3.6: Added support for Nuke 4.7v5 and 4 new nodes. Couple of bug fixes with a few transform class nodes that had to do with aspect ratios. Linux version also no longer requires the shared Intel library libintlc.so.
Plugins:
N_Add: Adds a constant value to a set of channels.
N_Align: Takes the input image and aligns it to the selected format. Along with aligning the image it will also change the images domain of definition to match that of the selected format as well.
N_Clamp: A clamp node that has 2 modes of operation, mode0 is a clone of Apples Shake clamp node, mode1 is a mix between Shakes clamp and Nukes clamp node.
N_Colorize: Works a bit like N_PSColor. This node doesn't require and input however and the resulting image is a bit different the N_PSColor.
N_Compress: Works just like Shakes Compress node.
N_DuoTone: Performs an interpolation between two specified colors using the brightness of the source clip.
N_Expand: Works just like Shakes Expand node or Nukes grade node.
N_ExtractHSLV: This node use to be NFXExtractSat, now it can map any HSLV calculation to the output channels.
N_Fade:
Works just like Shakes Fade node.
N_FadeRGB: Works just like Shakes fade node. N_Fade has a single slider that affects all channels, N_FadeRGB has a slider for each channel.
N_Gamma:
Works just like Shakes GammaRGB node.
N_LookAt: Transform node that includes a XY vector which the image rotates towards. A mix slider is included to control the amount of rotation towards the XY vector.
N_LookAtMasked: Same as N_LookAt but with channel selection and mask options.
N_MaxRGB: For each RGB channel it holds the channel with the maximal / minimal value while setting the others to zero. Channels which are of equal value are each kept. You can use this node as a tool to help with pulling garbage, you would then use a Colorlookup node is used after N_MaxRGB.
N_MonoChrome: Weighted luminance calculation node.
N_Mult: Multiplies the input by a set of colors.
N_PixDissolve: Randomly removes pixels from the input image. The amount of pixels being removed at any given time is derived from the density parameter.
N_PSColor: Takes
the luminance of inputB and the color of inputA and then creates a
result color with the luminance of inputB and the hue and saturation of
inputA. It works just like the layer mode "Color" in Adobe Photoshop or
the GNU Image Manipulation Program - The GIMP. Input B can use its
alpha for an overall mask of the color operation or you can use the
alpha from input A. It is also possible to utilize both masks at the
same time.
N_Rand: Adds either random, a selected color, or grayscale noise to the input image. NFXRand is a lot like Apple Shake's
Random node but with quit a few more controls. You are able to set the
min and max for each color channel as well as pick what type of random
color to generate. You are able to generate pure random colors, a
selected color or a monochrome color.
N_Ruler: Adds a viewer handle for calculating data based on two seperate points over the image. Since this is a viewer
handle it does not render anything on the incoming image and disabling
the node is not needed since the viewer handle will not draw in the
viewer unless the nodes property editor is open.
N_Set: Similar to Shakes Set node but with a Nuke twist.
N_Scatter: andomizes the position of each pixel, it will grab a random each pixel withing a specified X and Y.
N_Text: Text
overlay. This uses the FreeType library, which can draw most TrueType
and PostScript fonts, and possibly other types of fonts. This is a
clone of Nukes Text node except it adds a "Range" slider to control how
many characters to display from the message box. So if you had 10
characters for your text string and set the slider to 5 characters 1-5
would render and not 6-10.
N_Thermal: Makes the input appear to of been taken with a thermal imaging camera.
N_ToneMap: A tone mapping node based on the Reinhard04 method that is included in the pfstools package of tone mapping filters. Using this node on HDR images that have values in the negitve will produce undesired results in those areas of the image..
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