Motion Conversion between Maya, Nuke, After Effects and Electric Image
This product allows you to use the same coordinate data across all packages, plus much more.
Support for Camera, and Camera + Aim cameras in Maya, Import and Export Object animation support for Maya, Import and Export .
Support for Reference and Non Reference cameras for EI, Import and Export Object animation support for EI,
Import and Export.
Pan/Tilt conversion. 2D tracking converted to 3D cameras for Maya or Electric Image Export.
Film Back Offset Stabilization, used to minimize render crop regions to concentrate on the subject only.
3D coordinate data to 2D coordinate data, good for use in 2D plugins like corner pin, or Knoll Light Factory.
SynthEyes 2D Tracker Path Export. Now you can take tracking data from AE and export it to SynthEyes to solve your 3D camers/scenes.
Hand Track. This button creates a layer for you to hand track within AE. Good for those ultra difficult tracks.
New to 3.5.1, streamlined functionality for camLinker and addCube scripts. This helps you work quicker!.
New to 3.5.2, rCamStereo.mel for creation of right camera controller rigs.
New to 3.5.3, Maya to Nuke support for cameras and objects. Export to SynthEyes from Maya and AE for seed cameras and 3D points.
New to 3.5.5, is streamlined Nuke support, as well as quicker conversion in Maya. Also 3.5.5 adds Open Source access.
These scripts require Maya 6.5 or above, After Effects 7.0 or above, Nuke 4.6 and up, and optionally Electric Image 6.0 or above.
For more information and to see a reel that uses MoCon all through it. Also, the link for the forums, and download is at the site below.
http://www.3dmation.com
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